NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Number | Name | Description |
---|---|---|
0 | MO_QUAL_INVALID | Automatically assigned to MO_QUAL_FIXED, MO_QUAL_KEYFRAMED or MO_QUAL_DEBRIS |
1 | MO_QUAL_FIXED | Static body. |
2 | MO_QUAL_KEYFRAMED | Animated body with infinite mass. |
3 | MO_QUAL_DEBRIS | Low importance bodies adding visual detail. |
4 | MO_QUAL_MOVING | Moving bodies which should not penetrate or leave the world, but can. |
5 | MO_QUAL_CRITICAL | Gameplay critical bodies which cannot penetrate or leave the world under any circumstance. |
6 | MO_QUAL_BULLET | Fast-moving bodies, such as projectiles. |
7 | MO_QUAL_USER | For user. |
8 | MO_QUAL_CHARACTER | For use with rigid body character controllers. |
9 | MO_QUAL_KEYFRAMED_REPORT | Moving bodies with infinite mass which should report contact points and TOI collisions against all other bodies. |