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BSPSysSubTexModifier

Similar to a Flip Controller, this handles particle texture animation on a single texture atlas

Attributes

Name Type Description
From NiObject
From NiPSysModifier
Name string Used to locate the modifier.
Order uint Modifier ID in the particle modifier chain (always a multiple of 1000)?
Target Ptr<NiParticleSystem> NiParticleSystem parent of this modifier.
Active bool Whether or not the modifier is active.
From BSPSysSubTexModifier
Start Frame uint Starting frame/position on atlas
Start Frame Fudge float Random chance to start on a different frame?
End Frame float Ending frame/position on atlas
Loop Start Frame float Frame to start looping
Loop Start Frame Fudge float
Frame Count float
Frame Count Fudge float

Parent Of