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NiTriShapeSkinController

Old version of skinning instance.

Attributes

Name Type Description
From NiObject
From NiTimeController
Next Controller Ref<NiTimeController> Index of the next controller.
Flags Flags Controller flags.
Bit 0 : Anim type, 0=APP_TIME 1=APP_INIT
Bit 1-2 : Cycle type, 00=Loop 01=Reverse 10=Clamp
Bit 3 : Active
Bit 4 : Play backwards
Bit 5 : Is manager controlled
Bit 6 : Always seems to be set in Skyrim and Fallout NIFs, unknown function
Frequency float Frequency (is usually 1.0).
Phase float Phase (usually 0.0).
Start Time float Controller start time.
Stop Time float Controller stop time.
Target Ptr<NiObjectNET> Controller target (object index of the first controllable ancestor of this object).
From NiTriShapeSkinController
Num Bones uint The number of node bones referenced as influences.
Vertex Counts uint The number of vertex weights stored for each bone.
Bones Ptr<NiBone> List of all armature bones.
Bone Data OldSkinData Contains skin weight data for each node that this skin is influenced by.

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