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NiDynamicEffect

Abstract base class for dynamic effects such as NiLights or projected texture effects.

Attributes

Name Type Description
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Num Extra Data List uint The number of Extra Data objects referenced through the list.
Extra Data List Ref<NiExtraData> List of extra data indices.
Controller Ref<NiTimeController> Controller object index. (The first in a chain)
From NiAVObject
Flags uint Basic flags for AV objects. For Bethesda streams above 26 only.
Flags Flags Basic flags for AV objects; commonly 0x000C or 0x000A.
Translation Vector3 The translation vector.
Rotation Matrix33 The rotation part of the transformation matrix.
Scale float Scaling part (only uniform scaling is supported).
Num Properties uint
Properties Ref<NiProperty> All rendering properties attached to this object.
Collision Object Ref<NiCollisionObject>
From NiDynamicEffect
Switch State bool If true, then the dynamic effect is applied to affected nodes during rendering.
Num Affected Nodes uint
Affected Nodes Ptr<NiNode> If a node appears in this list, then its entire subtree will be affected by the effect.

Parent Of