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CoordGenType

Determines the way that UV texture coordinates are generated.

Choices

Number Name Description
0 CG_WORLD_PARALLEL Use planar mapping.
1 CG_WORLD_PERSPECTIVE Use perspective mapping.
2 CG_SPHERE_MAP Use spherical mapping.
3 CG_SPECULAR_CUBE_MAP Use specular cube mapping. For NiSourceCubeMap only.
4 CG_DIFFUSE_CUBE_MAP Use diffuse cube mapping. For NiSourceCubeMap only.

Storage Type

uint

Found In