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BSDistantTreeShaderProperty

Bethesda-specific property.

Attributes

Name Type Description
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Num Extra Data List uint The number of Extra Data objects referenced through the list.
Extra Data List Ref<NiExtraData> List of extra data indices.
Controller Ref<NiTimeController> Controller object index. (The first in a chain)
From NiProperty
From NiShadeProperty
Flags Flags Bit 0: Enable smooth phong shading on this shape. Otherwise, hard-edged flat shading will be used on this shape.
From BSShaderProperty
Shader Type BSShaderType
Shader Flags BSShaderFlags
Shader Flags 2 BSShaderFlags2
Environment Map Scale float Scales the intensity of the environment/cube map.
From BSDistantTreeShaderProperty

Parent Of