NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Description |
---|---|---|
From NiObject | ||
From NiObjectNET | ||
Skyrim Shader Type | BSLightingShaderPropertyShaderType | Configures the main shader path |
Name | string | Name of this controllable object, used to refer to the object in .kf files. |
Num Extra Data List | uint | The number of Extra Data objects referenced through the list. |
Extra Data List | Ref<NiExtraData> | List of extra data indices. |
Controller | Ref<NiTimeController> | Controller object index. (The first in a chain) |
From NiAVObject | ||
Flags | uint | Basic flags for AV objects. For Bethesda streams above 26 only. |
Flags | Flags | Basic flags for AV objects; commonly 0x000C or 0x000A. |
Translation | Vector3 | The translation vector. |
Rotation | Matrix33 | The rotation part of the transformation matrix. |
Scale | float | Scaling part (only uniform scaling is supported). |
Num Properties | uint | |
Properties | Ref<NiProperty> | All rendering properties attached to this object. |
Collision Object | Ref<NiCollisionObject> | |
From NiDynamicEffect | ||
Switch State | bool | If true, then the dynamic effect is applied to affected nodes during rendering. |
Num Affected Nodes | uint | |
Affected Nodes | Ptr<NiNode> | If a node appears in this list, then its entire subtree will be affected by the effect. |
From NiLight | ||
Dimmer | float | Scales the overall brightness of all light components. |
Ambient Color | Color3 | |
Diffuse Color | Color3 | |
Specular Color | Color3 | |
From NiPointLight | ||
Constant Attenuation | float | |
Linear Attenuation | float | |
Quadratic Attenuation | float |