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NiControllerSequence

Root node in Gamebryo .kf files (version 10.0.1.0 and up).

Attributes

Name Type Description
From NiObject
From NiSequence
Name string The sequence name by which the animation system finds and manages this sequence.
Unknown Int 4 int Divinity 2
Unknown Int 5 int Divinity 2
Num Controlled Blocks uint
Array Grow By uint
Controlled Blocks ControlledBlock
From NiControllerSequence
Weight float The weight of a sequence describes how it blends with other sequences at the same priority.
Text Keys Ref<NiTextKeyExtraData>
Cycle Type CycleType
Frequency float
Start Time float
Stop Time float
Manager Ptr<NiControllerManager> The owner of this sequence.
Accum Root Name string The name of the NiAVObject serving as the accumulation root. This is where all accumulated translations, scales, and rotations are applied.
Accum Flags AccumFlags
Anim Notes Ref<BSAnimNotes>
Num Anim Note Arrays ushort
Anim Note Arrays Ref<BSAnimNotes>

Parent Of