NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Number | Name | Description |
---|---|---|
0 | TEX_PROJECTED_LIGHT | Apply a projected light texture. Each light effect is summed before multiplying by the base texture. |
1 | TEX_PROJECTED_SHADOW | Apply a projected shadow texture. Each shadow effect is multiplied by the base texture. |
2 | TEX_ENVIRONMENT_MAP | Apply an environment map texture. Added to the base texture and light/shadow/decal maps. |
3 | TEX_FOG_MAP | Apply a fog map texture. Alpha channel is used to blend the color channel with the base texture. |